Google Play Games | Mission Achievements

ROLE: CORE Designer (2D + 3D)

Client: Google Play

Studio: Revery


UX DESIGNER: Linya Li

MOTION DESIGNERS: HAYDN CIERI, COREY WILLIS

EDIT:

The Google Play Games app introduced a mechanic that allows frequent users to begin achievement journeys they can unlock that allow them to mark progress and receive discounts to apply to purchases.

I worked closely with the UX designer to create a visual metaphor for the mechanic that would excite users to.

I also worked closely with motion designers to optimize artwork for platform limitations outlined by engineering.